
This is a detailed description of the work with Gamma 2.2.
The heart of the problem of dark renders is in that the image and monitor gamma values are different.
Gamma is the degree of nonlinearity of the color gradient from dark to bright values. In mathematical point of view the linear gamma value is 1.0 and this is why software such as Max, V-Ray by default performs calculations in the gamma 1.0. But the gamma 1.0 value is consistent only with the «perfect» monitor, which has a linear dependence of the display from white to black. Because there is no such monitors, the actual gamma of devices is nonlinear.
The gamma value for the video standard NTSC is 2.2. For computer displays the gamma value is typically between 1.5 and 2.0. But for convenience the nonlinearity of the color gradient on all screens is considered as 2.2.
When the monitor with gamma 2.2 shows an image with a gamma 1.0 we get...








